Post by Helix on Feb 4, 2016 16:03:36 GMT -8
Hyperfarming is when an account is dedicated to the production of a single resource. This allows the player to maximize the production by spending all the commander points on that resource.
Since the commander points offer a non-linear boost to the production, the more you spend points within the skill-tree, the higher bonus you receive.
When hyperfarming, you should always (when possible) spend the points on the lowest resource production in the tree. You will receive a LOT more of a boost by doing this since the later points spent increase the boost dramatically. For example spending 50 points on food production III will award a 694% boost to production which equals 13.8% boost per point spent. In comparison spending 20 points on food production II will award 120% boost to production which is the equivalent only 6% boost per point spent.
Bear in mind that different resource production bonuses are given in the skilltree based on how much the resource is used in building, research, etc. Food is given the highest since the owner usually has to compete with troop upkeep.
The setup of hyperfarms typically include 1 of each resource production type and 22 of the fourth resource type. This allows the maximum production of that research while still allowing growth. It is important to note that if growth is no longer a concern that all 25 spaces should be dedicated to that resource production.
Hyperfarming on a main account is possible (and recommended). You should swap the skills spent in the skilltree to hyperfarm during peace-time and to combat during wars. This ensures the most effective use of your skill points rather than being half 'n half.
Since the commander points offer a non-linear boost to the production, the more you spend points within the skill-tree, the higher bonus you receive.
When hyperfarming, you should always (when possible) spend the points on the lowest resource production in the tree. You will receive a LOT more of a boost by doing this since the later points spent increase the boost dramatically. For example spending 50 points on food production III will award a 694% boost to production which equals 13.8% boost per point spent. In comparison spending 20 points on food production II will award 120% boost to production which is the equivalent only 6% boost per point spent.
Bear in mind that different resource production bonuses are given in the skilltree based on how much the resource is used in building, research, etc. Food is given the highest since the owner usually has to compete with troop upkeep.
The setup of hyperfarms typically include 1 of each resource production type and 22 of the fourth resource type. This allows the maximum production of that research while still allowing growth. It is important to note that if growth is no longer a concern that all 25 spaces should be dedicated to that resource production.
Hyperfarming on a main account is possible (and recommended). You should swap the skills spent in the skilltree to hyperfarm during peace-time and to combat during wars. This ensures the most effective use of your skill points rather than being half 'n half.